• Scratch與外部感應器科普活動計畫

    The Science Popularization Project of Scratch and Senors
    header img scratch 2
  • 國小女性學童互動遊偏好研究

    The Interactive Game Design Preferences of Female Elementary School Students
  • 自由軟體公民團體運動典藏與推廣計畫

    The Project of Digital Archiving and Promotion of Free Software Movement in Taiwan
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  • Hsu, H. (2013). Gender differences in elementary school students’ game design preferences. International Journal of Information and Education Technology, 3(2), 172-176. (期刊論文)
  • 許惠美(2012)。Kinect與Scratch的結合.愈來愈便利。宜蘭教育資訊電子報。http://blog.ilc.edu.tw/blog/blog/4950/post/19409/332385。(電子報)
  • 許惠美(2012)。從台灣推廣經驗省思Scratch的教育性。中國信息技術教育,162期,頁26-29。(期刊論文)
  • 許惠美(2012)。Scratch于中小学信息技术教育之应用与研究。Scientific Journal of Education Technology,2 (3), 頁7-14。(期刊論文)
  • Hsu, H. (2011). The Potential of Kinect in Education. International Journal of Information and Education Technology, 1(5), 365-370.(期刊論文)
  • Hsu, H. (2011). The Potential of Kinect as Interactive Educational Technology. 2011 2nd International Conference on Education and Management Technology. Shanghai, China: August 19-21. International Proceedings of Economics Development and Research: Education and Management Technology, vol. 13, p. 334-338. (Thomson ISI Proceeding Index)(會議論文)
  • 許惠美(2011)。美國初等教育中建造主義實踐之初探。網路社會學通訊,97期,第5篇。(期刊論文)
  • Hsu, H. & Wang G. (2011). Game Design with Scratch: Implications on Computer Support for Collaborative Learning. Paper presented at 2011 International Conference on Consumer Electronics. Communications and Networks (CECNet 2011). Hubei, China: April 16-18. Conference Proceedings, vol.4, p. 3193-3196. (EI Index)(會議論文)
  • 許惠美(2011)。淺談Scratch與Kinect結合與實作方法─讓你的Scratch更具互動性。宜蘭教育資訊電子報。http://blog.ilc.edu.tw/blog/blog/4950/post/19409/176874。(電子報)
  • 許惠美(2010)。PicoBoard讓您的Scratch教材更具互動性。宜蘭教育資訊電子報。http://blog.ilc.edu.tw/blog/blog/4950/post/20524/106208。(電子報)